Use this report to assess the historical efficiency of Scrum engineers keeping in mind that this data, like Scrum Team Efficiency, is a diagnostic not a ranking. Metrics like “Throughput”, “Cycle Time” and “High Complexity/Priority” need to be taken together in order to assess the effectiveness of a resource.
Note below that complexity-weighted cycle time metric exists specifically so an engineer who takes on harder stories isn't penalized for a longer absolute cycle time; the quadrant chart's labels describe output/speed, not quality or effort. For example, Engineer A (or whichever engineer the filtered data shows in the "High output" quadrants with a high High-complexity/priority mix % in the table) vs. the teammate with the lowest mix % - "same team, deliberately different work profiles, from the guaranteed archetypes." Read the quadrant labels aloud - "High output / fast," etc. - and note none of them say “good" or "bad."
Synthetic Jira/ServiceNow-style data, regenerated fresh on every app startup (seed 42, fibonacci story-point scale, generated 2026-08-24T02:02:51.692605+00:00). Not real individual performance data - see "How to read this report" below.
Each dot is one engineer, anonymized as "Engineer A/B/C..." within their team. Quadrant boundaries are the median of whatever's currently shown (org-wide, or one team via the filter above) - not a fixed threshold. Quadrant position is descriptive, not a ranking: lower output can reflect deliberate assignment to fewer high-complexity items, not lower effort.
| Engineer | Team | Delivered | Throughput (pts/sprint) | Complexity-weighted cycle time (days/pt) | High-complexity/priority mix | Bug-to-story ratio | Rework rate |
|---|---|---|---|---|---|---|---|
| Engineer A | Team Falcon | 14 | 9.0 | 0.92 | 71.4% | 7.1% | 14.3% off target |
| Engineer B | Team Falcon | 23 | 3.5 | 1.93 | 30.4% | 0.0% | 0.0% on target |
| Engineer C | Team Falcon | 14 | 4.0 | 1.39 | 42.9% | 0.0% | 0.0% on target |
| Engineer D | Team Falcon | 17 | 5.0 | 1.57 | 29.4% | 0.0% | 11.8% off target |
| Engineer E | Team Falcon | 26 | 10.0 | 1.32 | 42.3% | 11.5% | 11.5% off target |
| Engineer F | Team Falcon | 15 | 3.0 | 1.29 | 26.7% | 0.0% | 6.7% off target |
| Engineer A | Team Nova | 5 | 0.0 | 0.96 | 60.0% | 0.0% | 0.0% on target |
| Engineer B | Team Nova | 5 | 1.0 | 0.88 | 60.0% | 0.0% | 0.0% on target |
| Engineer C | Team Nova | 7 | 1.5 | 1.16 | 0.0% | 0.0% | 0.0% on target |
| Engineer D | Team Nova | 7 | 1.5 | 0.78 | 28.6% | 14.3% | 0.0% on target |
| Engineer E | Team Nova | 6 | 1.0 | 1.06 | 33.3% | 0.0% | 16.7% off target |
| Engineer F | Team Nova | 8 | 2.0 | 0.67 | 37.5% | 12.5% | 0.0% on target |
| Engineer G | Team Nova | 7 | 2.0 | 1.17 | 57.1% | 0.0% | 0.0% on target |
| Engineer H | Team Nova | 6 | 3.5 | 0.59 | 33.3% | 0.0% | 0.0% on target |
| Engineer A | Team Orion | 14 | 13.0 | 1.03 | 78.6% | 7.1% | 7.1% off target |
| Engineer B | Team Orion | 7 | 1.5 | 2.02 | 57.1% | 0.0% | 0.0% on target |
| Engineer C | Team Orion | 15 | 4.0 | 1.25 | 20.0% | 0.0% | 6.7% off target |
| Engineer D | Team Orion | 13 | 3.0 | 1.27 | 15.4% | 0.0% | 0.0% on target |
| Engineer E | Team Orion | 10 | 3.0 | 0.99 | 20.0% | 0.0% | 10.0% off target |
| Engineer A | Team Phoenix | 9 | 2.0 | 1.18 | 55.6% | 11.1% | 22.2% off target |
| Engineer B | Team Phoenix | 14 | 3.0 | 0.91 | 21.4% | 7.1% | 0.0% on target |
| Engineer C | Team Phoenix | 11 | 3.5 | 1.07 | 27.3% | 0.0% | 9.1% off target |
| Engineer D | Team Phoenix | 12 | 5.0 | 0.78 | 25.0% | 0.0% | 0.0% on target |
| Engineer E | Team Phoenix | 8 | 1.0 | 1.89 | 25.0% | 12.5% | 12.5% off target |
| Engineer F | Team Phoenix | 13 | 4.5 | 0.78 | 30.8% | 0.0% | 0.0% on target |
| Engineer A | Team Atlas | 22 | 16.0 | 1.05 | 68.2% | 4.5% | 18.2% off target |
| Engineer B | Team Atlas | 18 | 4.0 | 1.48 | 27.8% | 0.0% | 27.8% off target |
| Engineer C | Team Atlas | 19 | 5.0 | 1.24 | 10.5% | 5.3% | 21.1% off target |
| Engineer D | Team Atlas | 17 | 6.5 | 0.97 | 35.3% | 0.0% | 5.9% off target |
| Engineer E | Team Atlas | 19 | 19.0 | 0.64 | 57.9% | 0.0% | 10.5% off target |
| Engineer F | Team Atlas | 24 | 5.5 | 1.32 | 50.0% | 0.0% | 20.8% off target |
| Engineer A | Team Comet | 17 | 14.5 | 0.94 | 64.7% | 0.0% | 11.8% off target |
| Engineer B | Team Comet | 20 | 4.5 | 1.20 | 15.0% | 0.0% | 5.0% on target |
| Engineer C | Team Comet | 21 | 6.5 | 0.89 | 33.3% | 4.8% | 14.3% off target |
| Engineer D | Team Comet | 13 | 5.0 | 0.97 | 30.8% | 0.0% | 7.7% off target |
| Engineer E | Team Comet | 16 | 10.0 | 1.18 | 50.0% | 0.0% | 0.0% on target |
| Engineer F | Team Comet | 15 | 3.5 | 1.12 | 46.7% | 6.7% | 0.0% on target |
| Engineer A | Team Titan | 11 | 9.0 | 0.81 | 72.7% | 0.0% | 18.2% off target |
| Engineer B | Team Titan | 9 | 1.5 | 1.09 | 55.6% | 11.1% | 22.2% off target |
| Engineer C | Team Titan | 10 | 2.0 | 1.27 | 40.0% | 10.0% | 30.0% off target |
| Engineer D | Team Titan | 15 | 6.0 | 0.84 | 26.7% | 0.0% | 20.0% off target |
| Engineer E | Team Titan | 9 | 2.0 | 0.71 | 44.4% | 0.0% | 11.1% off target |
| Engineer F | Team Titan | 11 | 2.0 | 1.10 | 27.3% | 0.0% | 27.3% off target |
| Engineer G | Team Titan | 9 | 1.5 | 1.14 | 55.6% | 0.0% | 22.2% off target |
| Engineer H | Team Titan | 8 | 2.5 | 1.19 | 37.5% | 0.0% | 37.5% off target |
| Engineer A | Team Lynx | 10 | 8.0 | 1.27 | 90.0% | 0.0% | 0.0% on target |
| Engineer B | Team Lynx | 7 | 1.0 | 2.03 | 28.6% | 0.0% | 14.3% off target |
| Engineer C | Team Lynx | 9 | 1.5 | 1.74 | 22.2% | 0.0% | 0.0% on target |
| Engineer D | Team Lynx | 10 | 3.5 | 0.96 | 50.0% | 0.0% | 0.0% on target |
| Engineer E | Team Lynx | 12 | 6.5 | 1.36 | 58.3% | 0.0% | 0.0% on target |
| Engineer F | Team Lynx | 8 | 2.5 | 1.13 | 25.0% | 0.0% | 0.0% on target |
Diagnostic, not a ranking. These are individual metrics profiles, not a leaderboard - there is no combined "score" anywhere on this page. The complexity-weighted cycle time metric exists specifically so an engineer who takes on harder stories isn't penalized for a longer absolute cycle time; the quadrant chart's labels describe output/speed, not quality or effort.
Small sample sizes. An engineer with few delivered stories in the trailing window will show noisy rates - treat single-digit denominators (see "Delivered" in the table) with caution.
Synthetic data. This dataset is generated, not real individual performance history - see the Dataset note above. A synthetic dataset with no true confounding structure can also show patterns that would not hold in real data; nothing here should be read as a causal explanation for why a number is what it is.
This application consists of a data generator, metrics/analytics engine, and this live web app. It was built as a deliberately gated, three-phase build (data generator → metrics/analytics engine → web app). The database regenerates from scratch on every app startup.
A synthetic dataset has been modeled on Jira/ServiceNow-style Scrum records: Teams, Scrum Masters, Engineers, Epics, Sprints, Stories/Bugs/Tasks/Spikes, and a full status-transition history (for cycle time / lead time / blocked-time calculations). As real Jira exports are messy, realistic messiness is intentionally injected, along with logic to handle/account for that noise, since this is exactly the kind of disagreement a real Jira export's "Resolved" field and changelog can show.
It's built with deliberate, configurable statistical variance such that at least one team has elevated scope-change/reopen rates (poor Scrum process health) and each team has at least one engineer skewed toward high-complexity/high-priority work and one skewed toward low-priority support work. All for demonstration purposes.
Python 3, Flask, SQLite via stdlib sqlite3, Jinja2, Chart.js from a
CDN, python-dotenv, gunicorn, and pytest. The dataset generator and metrics engine are pure Python,
which is exactly what makes regenerating the whole dataset from scratch on every app startup fast
enough to do.